Event ScheduleintermediateUpdated: 10/23/2026

The Hollow Day 2: Second Night Reveal & Maze Reset Guide

Survive the hollow day 2 with Twisted Dandy's arrival, its Dandy's World chase patterns, and the stamina tactics you need to last through week one.

The Hollow day 2 is the second night of Roblox's nine-night event, and it swaps the opening maze for a tighter, vertical layout anchored by Twisted Dandy from Dandy's World. This guide covers the exact reset window, Twisted Dandy's movement and aggro rules, and the stamina threshold you need to hold above to survive week one.

The Hollow Day 2: What Changes on the Second Night

The second night of the nine-night event in Roblox introduces a new maze, a new monster, and a stiffer stamina economy that catches most first-time runners off guard. Day 2 swaps out the first-night encounter and replaces the layout with a tighter, more vertical maze anchored by Twisted Dandy — a guest crossover pulled from Dandy's World that patrols long sightlines and punishes players who sprint blindly between rooms. According to community testing on day one, the day 2 chase pattern is more aggressive, and stamina management is the single biggest reason squads wipe before the clue token drops.

This guide covers everything players need to survive the hollow day 2: the exact maze reset window, Twisted Dandy's movement and aggro rules, the stamina threshold you need to hold above, and how the night scales into day 3, day 4, and the rest of week one. If you have not yet cleared the first night, the Hollow beginner guide covers the entry flow and lobby basics; this page assumes you have already loaded into the event hub and queued for a day 2 maze.

The overnight reset is the most misunderstood mechanic of the event. Below is the exact window reported by players on the official Roblox Newsroom post and corroborated by community threads in the r/roblox subreddit, plus the difference between the standard reset and the extended November 2 window.

Reset WindowTime (Pacific)Time (Eastern)Source
Standard daily reset2:00 PM PT5:00 PM ETCommunity-tested across the first two rotations
Finale-day reset (Oct 31)2:00 PM PT5:00 PM ETMatches daily cadence
Extended window startsNov 2, 2:00 PM PTNov 2, 5:00 PM ETRoblox Newsroom post on the event

Players who log in just before 2:00 PM PT will load into the previous day's maze. The transition is not instant: the new day 2 layout, Twisted Dandy spawn, and updated clue token placement all unlock together at the top of the hour. If you want to know what runs after day 2 closes out, the Hollow event calendar lists every day through the finale.

Twisted Dandy: The Day 2 Monster Explained

Day 2 of the Hollow rotates in Twisted Dandy from the Dandy's World crossover, and it plays nothing like the first-night monster. The chase pattern is the first thing to learn: Twisted Dandy ignores short corridors and instead locks onto whichever player has crossed the largest open room in the last six seconds. That means sprinting across a hub room to grab a clue token is the single fastest way to draw aggro. Walking a longer L-shaped path is almost always safer than cutting through the central plaza, even if the route adds eight seconds.

Patrol Routes and Aggro Rules

Twisted Dandy's patrol is route-locked but timing-randomized. Each maze reset rolls one of three patrol seeds, and the seed determines the room order the monster walks on its first lap. Once a player is targeted, the chase lasts between 8 and 14 seconds based on how many stamina pips the target has left when aggro starts. Running on empty stamina extends the chase timer and lets Twisted Dandy close the gap in straight rooms. Holding at least 3 stamina pips when you are targeted is the cleanest way to break line of sight in time.

Aggro TriggerDetection RangeSafe Response
Crossing an open room (>12 studs wide)22 studsWalk a perimeter route, even if slower
Picking up a clue token in line of sight18 studsCrouch-walk to the nearest corner
Sprinting for more than 1.2 seconds14 studsStop, wait 0.5s, then walk
Standing still in a lit room0 studs (idle-only)Safe, but consume stamina slowly

Players familiar with the Hollow maze guide will recognize the open-room trigger from the day 1 monster, but the chase timer mechanic is new. Day 1's monster broke aggro the moment you reached a corner; day 2's Twisted Dandy holds aggro for a fixed window tied to stamina, which is why pacing matters more than speed.

Stamina Economy on Day 2

The stamina system does not change between days, but day 2 is the first night where the economy actually matters. Each player starts with 5 stamina pips, regenerates 1 pip every 22 seconds out of combat, and burns 1 pip per 1.2-second sprint. Twisted Dandy's chase timer scales with how many pips you have at the moment aggro starts, so the optimum play is to keep at least 3 pips in reserve whenever you cross an open room.

Stamina StateChase TimerRecommended Action
5 pips (full)8 secondsBreak line of sight, do not sprint
3–4 pips10–12 secondsWalk the corner, no sprint
1–2 pips13–14 secondsCrouch into the nearest room, pray for regen tick
0 pipsMaximum (14s) + damage tickDo not cross open rooms at all

According to community testing shared on Reddit threads tagged under the event, the average day 2 clear time for a 4-player squad running the standard route is 6 minutes 40 seconds, while a squad that burns stamina on every sprint averages 9 minutes 10 seconds and clears fewer clue tokens. The stamina math is not flavor text — it is the entire puzzle of night two.

Maze Layout, Clue Tokens, and Reset Timing

The day 2 maze is the same theme as night one — a hedge-walled manor with lantern lighting — but the layout is built around verticality. More staircases, more mezzanine rooms, and a central atrium that connects three of the four clue token spawns. The atrium is the dangerous room of the night: it is the largest open space, it is the only room with a complete overhead view from the mezzanine, and Twisted Dandy's patrol always passes through it on lap two or three.

Clue tokens on day 2 are placed in five fixed spawns. The fifth token is the Hidden Token, which only appears once Twisted Dandy has been diverted to the far wing of the maze. The Hidden Token is the difference between a standard clear and a flawless clear, and it is the one reward that does not repeat on subsequent nights.

Clue TokenRoomRisk LevelNotes
Token 1Entry corridorLowAlways available at the start
Token 2Mezzanine eastMediumVisible from atrium, time your pickup
Token 3KitchenLowHidden behind the broken shelf
Token 4Atrium centerHighOnly safe during the regen tick window
Token 5 (Hidden)Far wing studyMediumSpawns after Twisted Dandy diverts

The maze resets with the daily 2:00 PM PT window, but individual rooms also soft-reset on a 90-second timer. The soft reset regenerates stamina pickups, re-lights lanterns that have been extinguished, and respawns any un-collected clue tokens. Squads that clear the maze in under five minutes usually do so by routing around the atrium until the soft reset drops a stamina orb, then sprinting the center token while Twisted Dandy is on the far side of the patrol seed.

If you are tracking the full nine-night schedule, day 2 falls in the middle of week one. The Hollow day 9 finale guide covers how the day 2 stamina threshold compares to the finale-night stamina threshold, and which rewards carry forward from week one into the final maze.

Day 2 vs Day 3, Day 4, and the Rest of Week One

The Hollow does not get linearly harder — the difficulty curve is stepped, with a noticeable jump on day 3 (where the maze gets a second monster), a small bump on day 5 (where Twisted Dandy's patrol speed increases by about 12 percent), and a major spike on day 7 (where stamina regeneration is halved). Day 2 is the calmest night of the entire event, which makes it the best night to farm clue tokens, learn the stamina math, and stockpile rewards before the harder rotations.

DayMonsterMaze ThemeStamina RegenNotes
Day 1First-night monsterHedge manor (low verticality)22s/pipTutorial-feel, easy clear
Day 2Twisted DandyHedge manor (high verticality)22s/pipStamina economy night
Day 3Twisted Dandy + CrawlerHedge manor (multi-floor)22s/pipTwo monsters, shared aggro
Day 4Twisted Dandy + CrawlerGreenhouse maze22s/pipFirst non-manor theme
Day 5Twisted Dandy + CrawlerGreenhouse maze22s/pipPatrol speed +12%
Day 6Twisted Dandy + CrawlerGreenhouse maze (flooded)22s/pipWater slows stamina regen
Day 7Twisted Dandy + Crawler + StalkerGreenhouse maze (flooded)44s/pipStamina regen halved
Day 8All three + finale modifierGreenhouse + manor hybrid44s/pipPre-finale difficulty
Day 9Finale bossFinale maze22s/pipOctober 31 live finale

Players who master day 2's stamina economy tend to clear the harder nights with less gear grinding, because the muscle memory built on night two — hold 3 pips, walk the perimeter, time the atrium pickup — transfers directly into the day 3 and day 4 rotations. According to community data, day 2 clear rates are around 78 percent for 4-player squads on the first rotation, which drops to roughly 61 percent by day 3 once the second monster spawns.

Strategy Tips for Clearing Day 2 Cleanly

The cleanest day 2 runs follow the same three-beat pattern: open the entry token, walk the perimeter to build stamina back to 5 pips, then time the atrium token during a Twisted Dandy patrol window. Below is the squad flow that community-tested runs settle into after two or three attempts.

StepActionStamina TargetRisk
1Collect entry token, walk to mezzanine east5 → 4 pipsLow
2Pickup token 2, walk perimeter to kitchen4 → 5 pips (regen)Medium
3Collect kitchen token, hold for 20s regen5 pipsLow
4Wait for Twisted Dandy to pass atrium, sprint center5 → 4 pipsHigh
5Walk to far wing, collect Hidden Token4 → 5 pipsMedium

The single most common mistake on day 2 is sprinting out of the entry corridor. Players are conditioned from day 1 to move fast, and day 1's monster breaks aggro the moment you reach a corner. Day 2's Twisted Dandy does not break aggro that way, and the 14-second chase timer on empty stamina will catch a sprinting player almost every time. Walking is the dominant strategy on night two; sprint only when you are at full stamina and only across rooms that are not the atrium.

The second most common mistake is fighting for the atrium token before Twisted Dandy has reached the far wing. The atrium is the one room where aggro is almost guaranteed if you cross it, and the only safe window is during the patrol seed's lap-two far-wing pass. A player who holds at the kitchen doorway for 30 seconds and watches the patrol will clear the center token cleanly; a player who charges it on first sight will usually get caught and have to burn a stamina orb to recover.

For solo players, the day 2 maze is technically clearable but the Hidden Token on the far wing is risky without a teammate to draw aggro. Solo squads are better off clearing tokens 1 through 4 and skipping the Hidden Token on day 2 — the reward is cosmetic and repeats across later nights for anyone who clears the day 7 maze. The stamina math still applies solo: hold 3 pips, walk the perimeter, time the atrium. The difference is that solo players cannot afford the far-wing detour.

Frequently Asked Questions

What time does the hollow day 2 reset?

The hollow day 2 maze resets daily at 2:00 PM PT (5:00 PM ET), matching the standard nine-night reset cadence. The first rotation opened on October 22, and each subsequent day 2 window opens at the same Pacific time until the October 31 finale.

How do you beat Twisted Dandy on day 2?

You don't actually defeat Twisted Dandy on day 2 — the monster is a patrol boss, and the goal is to evade it while collecting clue tokens. Hold at least 3 stamina pips, walk the perimeter instead of crossing open rooms, and only sprint through the atrium when Twisted Dandy is on the far wing of the patrol seed.

What is the day 2 clue token reward?

Day 2 clue tokens unlock a rotating cosmetic set plus a small amount of event currency. The Hidden Token (token 5) is the only one that does not repeat on later nights, so prioritize it if your squad can safely divert Twisted Dandy to the far wing without burning stamina.

Does day 2 get harder on later rotations?

No, the day 2 maze and Twisted Dandy chase pattern stay the same across every rotation of the nine-night event. Difficulty scaling applies to day 3 onward — day 2 is intentionally the calmest night so players can learn the stamina system before the day 7 stamina-regen nerf hits.

Can I play day 2 if I missed day 1?

Yes, each night of the event is independently queued, and players can load into day 2 even if they never cleared day 1. The Hollow beginner guide covers the entry flow for first-time players, and the maze guide covers the stamina economy that day 2 introduces.