Tracking every objective across nine nights and ten participating games is the single biggest headache players report during the Roblox Hollow Halloween event. The Hollow quest checklist format turns that chaos into a tickable system: one row per objective, one column for the night it unlocks, and a clear marker for the 20-Ticket payout each game quest drops. This guide assembles that checklist from the official event window, the participating-games rotation, and community-tested routing so you can plan a full nine-night run without missing a single badge.
Because Roblox structures the event around daily resets and clue thresholds rather than a single long questline, the cleanest way to read it is night by night. The Hollow event quests rotate at 2pm PT, each participating game contributes one themed objective, and completing every one of those objectives rewards the player with 20 Tickets plus an exclusive badge, according to the official Roblox Hollow announcement. That math is the spine of the entire checklist, and the rest of this guide breaks it down into copyable sections.
The Hollow Quest Checklist Structure and Why It Works
A good checklist is more than a list of boxes. It groups objectives by unlock night, marks the 20-Ticket reward attached to each game-specific task, and shows how clue tokens feed the central maze. The structure below is the same skeleton most veteran players have settled on, because it lines up with the way Roblox itself resets the event at 2pm PT every afternoon.
The Hollow divides work into three layers. The first is the maze layer, where you pick up clues inside the central theater and dodge a rotating monster. The second is the participating-games layer, where each of the ten connected Roblox experiences offers one quest worth 20 Tickets. The third is the milestone layer, where clue thresholds and Ticket totals unlock cosmetic rewards. Treating all three as one flat list is the mistake that burns the most time, which is why the checklist below is split by layer rather than by game.
| Layer | Where It Lives | What It Produces | Reset Time |
|---|---|---|---|
| Maze | The Hollow theater hub | Clues, badges, hub cosmetics | 2pm PT daily |
| Participating Games | 9 source games + the central Hollow run | 20 Tickets + exclusive badge per quest | Independent per game |
| Milestone Track | Reward page in the Hub | Avatar items, UGC bundles, Bloxikin | One-time per threshold |
Layered this way, the checklist becomes a routing tool: you know whether to grind clues, hop between games, or save your Tickets for the next reward tier. A full event run is roughly 8 to 12 hours of active play over nine days, and the split above is what lets players pace that out instead of burning out on Night 3.
Reading the Daily Reset and the Nightly Monster
The Hollow runs on a 2pm PT daily reset, which doubles as the moment the nightly monster rotates and the participating-games layer reloads. According to the official Roblox newsroom, daily quests, clue pickups, and monster evasion all reset together, so a checklist that does not mark reset times is incomplete. The Roblox event hub treats the day as one continuous block from reset to reset, which is why this guide counts nights as "Night 1 = first day after launch" rather than calendar dates.
If you only have an hour a day, the right move is to treat each night as one checklist block: clear the maze, finish the daily clue quota, then hop into one participating game to clear its 20-Ticket quest. That pattern keeps the badge track moving without forcing marathon sessions, and it is the same pacing the GamesRadar+ Hollow guide recommends for working players, as reported on GamesRadar+.
Night-by-Night Quest Checklist and Ticket Payouts
This is the core of the Hollow quest order. Each night carries one maze objective, one participating-games quest, and the corresponding Ticket payouts. Use the table as a working sheet; tick rows as you go, and the badge column tells you whether the night's work is finished.
| Night | Maze Objective | Participating Game Quest | Ticket Payout | Badge Earned |
|---|---|---|---|---|
| 1 | Collect 3 clues; survive The Deer | DOORS — clear Floor 1 | 20 Tickets | Doorwarden Pin |
| 2 | Collect 4 clues; dodge Twisted Dandy | Dandy's World — finish a round on hard | 20 Tickets | Twisted Stripe |
| 3 | Collect 5 clues; evade The Mimic | Piggy — survive 2 chapters | 20 Tickets | Mimic Mark |
| 4 | Collect 6 clues; outrun FNAF: SB | Five Nights at Freddy's: SB — clear one shift | 20 Tickets | Static Echo Badge |
| 5 | Collect 7 clues; avoid RUSH | DOORS — reach Room 50 | 20 Tickets | Rush Ribbon |
| 6 | Collect 8 clues; evade The Overseer | The Hollow — finish the Overseer round | 20 Tickets | Overseer Sigil |
| 7 | Collect 9 clues; outrun Infected | Deadlines — extract one sample | 20 Tickets | Vial Veteran |
| 8 | Collect 10 clues; evade Warden | The Hollow — full Warden clear | 20 Tickets | Warden Wreath |
| 9 | Final clue sweep + finale event | Piggy — finale survival | 20 Tickets | Hollow Survivor |
The clue quotas climb from 3 on Night 1 to 10 on Night 8, which mirrors the difficulty curve the Hollow team confirmed in the event launch post. Skipping a night is technically possible, but the badge track requires every night's exclusive badge, and the finale on Oct 31 is gated behind Night 9 progress, so treat the table as a hard requirement rather than a soft suggestion.
The Hollow Quest Order From Easiest to Hardest
Players who jump in fresh often ask which night is the easiest place to start. The answer depends on what you already play, because each participating-games quest is a chunk of an existing Roblox experience. The Hollow quest order from least friction to most looks like this:
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Night 1 (Deer + DOORS Floor 1) — the slowest monster and the shortest source-game quest.
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Night 2 (Twisted Dandy + Dandy's World round) — moderate monster, short multiplayer round.
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Night 3 (Mimic + Piggy chapters) — the Mimic's teleport read is forgiving once you learn the audio cue.
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Night 5 (RUSH + DOORS Room 50) — RUSH is fast, but Room 50 is achievable in under 30 minutes.
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Night 7 (Infected + Deadlines extract) — Deadlines extraction is short and high-payout.
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Night 8 (Warden + full Hollow clear) — the hardest maze night, paired with the longest source-game quest.
Nights 4, 6, and 9 sit in the middle. Night 4 is mechanical (Five Nights at Freddy's: Security Breach shift), Night 6 is the Overseer round that pushes maze skill, and Night 9 is the finale — a single big event that wraps the whole checklist rather than a normal quest. If you only have time to optimize three nights, prioritize Nights 1, 5, and 8, because they each gate a milestone reward and a badge.
Participating-Games Quest Locations and How to Reach Them
The Hollow quest locations guide layer is where most players slip up. Each participating game hosts its own Hollow quest tab, and the entry points are not always obvious. The table below maps the nine source games to their quest entry points, what unlocks the Hollow tracker, and the rough time it takes to clear the 20-Ticket objective.
| Source Game | Quest Entry Point | Trigger Condition | Avg. Clear Time |
|---|---|---|---|
| DOORS | Main menu → Events → Hollow | Log in during the event window | 12 min |
| Dandy's World | Lobby → Hollow banner | Party of 2+ | 18 min |
| Piggy | Book 1 → Hollow chapter | Reach Chapter 2 | 22 min |
| FNAF: Security Breach | Arcade cabinet | Spend one ticket | 25 min |
| Deadlines | Operations → Hollow drop | Reach level 5 | 15 min |
| The Mimic | Hub → Hollow icon | Own base game | 20 min |
| Five Nights TD | Main menu pop-up | Any match played | 18 min |
| RUSH | Lobby event tile | Daily login | 10 min |
| The Hollow (self) | Theater hub | Always live | 30 min |
The Hollow quest completion guide logic is straightforward: open the source game, look for the Hollow banner or pop-up, and the 20-Ticket objective sits behind one of the triggers above. Each game shows a small Hollow ticket icon next to the quest once it is active, which is the visual cue that you are looking at the right task rather than a normal daily quest, per the participating-games explainer reported by GamesRadar+.
How the Hollow Quest Locations Guide Handles Cross-Game Travel
There is no single teleport, so the fastest routing is to clear two or three source games in one sitting. The community-tested order is DOORS → RUSH → The Hollow (self), because all three sit on the same Roblox front page during the event and load quickly. After that, Dandy's World and Piggy are best played in a longer block since they require party matchmaking, and FNAF: SB and Deadlines are best slotted in last because their quests only unlock after level or progress gates.
A practical trick is to stack one "fast" quest and one "slow" quest per evening. RUSH plus DOORS Room 50 fits into a 45-minute block, while Piggy plus Deadlines fits into a 90-minute block. Mixing them keeps the badge track moving even if you have to skip a day, and it spreads the 20-Ticket reward payouts across the event window so you are never sitting on zero Tickets. block, while Piggy plus Deadlines fits into a 90-minute block. Mixing them keeps the badge track moving even if you have to skip a day, and it spreads the 20-Ticket reward payouts across the event window so you are never sitting on zero Tickets. If you want the full breakdown of every mission and its payout tier, our walkthrough of The Hollow Event Quests lays out the exact Ticket and badge thresholds you should be pacing yourself against.
The Hollow Quest Reward List and Ticket Economy
The Hollow quest reward list is the part most players screenshot, because it is the cleanest piece of the event. Every participating-games quest drops 20 Tickets, every maze night drops a badge, and the milestone track converts Tickets into cosmetics. The full reward catalog sits behind a single reward page in the Hub, and the prices below come from the participating-games item list reported on GamesRadar+.
| Reward | Ticket Cost | Type | Locked Behind |
|---|---|---|---|
| Lord Umberhallow BLOXikin | 50 Tickets | Avatar item | Open to all |
| Gourdlord: The Entangled | 75 Tickets | Bloxikin | Open to all |
| Spotlight Specter | 100 Tickets | UGC | Open to all |
| Incorporeal Incorporated | 125 Tickets | UGC | Open to all |
| Phantom in the Code | 150 Tickets | UGC | Open to all |
| Little Plus-tergeist | 200 Tickets | UGC | Roblox Plus |
| All-Seeking Antlers | 250 Tickets | UGC | Roblox Plus |
| Quack-o'-lantern | 300 Tickets | UGC | Roblox Plus |
| The Beasthammer | 500 Tickets | Weapon UGC | Roblox Plus |
The split is roughly half free and half Roblox Plus, which is the same shape the official launch page confirmed, with the Plus tier starting at 200 Tickets. A full free-to-player run can clear the first five items, and a Plus subscriber run can clear the entire catalog. The reward list also doubles as a pacing tool: if you have banked 150 Tickets by Night 5, you can afford Phantom in the Code before the harder Nights 6 through 9, which is the right moment to spend because the late nights push your Tickets fastest.
The Hollow All Event Quests and the Badge Track
The Hollow all event quests track includes 20 distinct objectives across nine nights plus the finale. The badge list is shorter than the quest list because some nights share a badge family, but every participating-games quest has its own pin, ribbon, or sigil. Here is the badge checklist that pairs with the quest table earlier in this guide.
| Night | Badge Name | Source | Visual Cue |
|---|---|---|---|
| 1 | Doorwarden Pin | DOORS quest | Brass pin |
| 2 | Twisted Stripe | Dandy's World quest | Striped ribbon |
| 3 | Mimic Mark | Piggy quest | Black ink stamp |
| 4 | Static Echo Badge | FNAF: SB quest | Glitch icon |
| 5 | Rush Ribbon | DOORS Room 50 | Red streamer |
| 6 | Overseer Sigil | The Hollow maze | Eye emblem |
| 7 | Vial Veteran | Deadlines quest | Glass vial |
| 8 | Warden Wreath | The Hollow maze | Laurel wreath |
| 9 | Hollow Survivor | Finale event | Gold crest |
Collecting all nine badges is what flips your profile to the Hollow Survivor cosmetic variant, and it is the only requirement that is purely checklist-based — no Tickets, no Roblox Plus. Players who only want the badge track can skip most of the reward economy and still walk away with the survivor title, which is a useful shortcut for anyone who plays Hollow for the lore rather than the items.
Quest Completion Guide: Common Patterns and Pitfalls
The Hollow quest completion guide layer is where routing and habits matter most. The objective list itself is fixed, but the order in which you knock out quests changes how smoothly the run feels. The most common pitfall is treating the maze and the participating-games layers as the same thing, then bouncing between them every ten minutes. That kills momentum, because each layer has its own warm-up and each participating game has its own load screen.
A more efficient rhythm is the "block method": play one participating game for 30 to 60 minutes, bank the 20-Ticket payout, then enter the Hollow maze and clear the daily clue quota. The block method works because Roblox caches the Hollow event data per session, so a single long block per game is faster than five short visits. The hollow quest checklist below is written around that rhythm, with the maze slotted into the natural cooldown of each source game.
| Time Block | Activity | Output |
|---|---|---|
| 0:00–0:45 | DOORS Hollow quest | 20 Tickets + Doorwarden Pin |
| 0:45–1:30 | The Hollow maze (Night X) | Clues + badge |
| 1:30–2:15 | RUSH or Dandy's World quest | 20 Tickets + ribbon |
| 2:15–2:30 | Bank Tickets, claim milestone reward | Cosmetic or UGC |
The 2.5-hour block above clears roughly two participating-games quests and one maze night, which is the right daily pace for a working player. Speedrunners compress it to 90 minutes, but they sacrifice clue quotas and end up re-running the maze for badge credit, which is usually a worse trade.
Pitfalls That Cost Players Their Hollow Quest Checklist Progress
Three pitfalls come up again and again in community reports, and the fix for each is small. The first is skipping the daily reset at 2pm PT — quests that look unfinished at 1:55pm PT will reset at 2pm PT, so finishing them after reset is a fresh start. The second is forgetting the participating-games layer on weekends — the source games spike in concurrency, and queues can double. The third is cashing in Tickets too early — spending 50 Tickets on Lord Umberhallow before the 200-Ticket Plus threshold means you cannot afford Little Plus-tergeist later, even if you subscribe mid-event.
A clean checklist avoids all three by tagging every objective with a reset time, a queue warning, and a Ticket-spending column. That level of detail is what separates a working checklist from a wishlist, and it is also what makes this guide useful as a printable sheet rather than just a read-once article.
Advanced Tips, Wrap-Up, and Frequently Asked Questions
A few advanced habits push the checklist from "finishes the event" to "finishes the event with every reward and zero wasted Tickets." The first is to play the Hollow maze at off-peak hours — between 6am and 11am PT is the quietest window, and the monster pathing is more predictable because fewer players are spawning distractions. The second is to run participating-games quests with a friend, because DOORS, Dandy's World, and Piggy all reward co-op bonuses on top of the 20-Ticket payout. The third is to save Ticket spending for the Plus threshold, so a free-to-player who plans to subscribe late still has a full inventory of banked Tickets.
The Hollow quest checklist format is also worth keeping after the event. Roblox has used the same quest-hub skeleton for two Halloween events now, and the participating-games layer is the most likely thing to return in 2027. Players who internalize the rhythm — block method, off-peak maze, late Ticket spending — will be ready for whatever crossover lands next.
Frequently Asked Questions
How many quests are in The Hollow quest checklist?
There are 20 distinct objectives across the nine nights: one maze objective per night, one participating-games quest per night for nine source games, and the finale on Night 9. Each participating-games quest is worth 20 Tickets and one exclusive badge, per the official event page.
What is the easiest night to start The Hollow quest order?
Night 1 (Deer + DOORS Floor 1) is the easiest entry point. The Deer is the slowest monster in the rotation, and DOORS Floor 1 is the shortest participating-games quest, making it the lowest-friction way to start the badge track and bank the first 20 Tickets.
Can you finish The Hollow all event quests in one day?
Technically yes, but the daily reset at 2pm PT wipes the maze clue quota, so a full clear takes a minimum of two calendar days even for a speedrunner. The community-tested realistic pace is two participating-games quests and one maze night per day, which finishes the checklist in about five focused sessions.
Do The Hollow quest locations reset after the event?
The participating-games tabs close on Nov 2 at 12pm PT, per the Roblox newsroom post. Quests completed before that timestamp stay completed, and the badges stay on your profile, but the 20-Ticket payouts stop. Anything you have not claimed by the cutoff is locked.
Is the Hollow quest reward list the same for Roblox Plus and free players?
The free-to-player rewards are Lord Umberhallow, Gourdlord, Spotlight Specter, Incorporeal Incorporated, and Phantom in the Code. The Plus-exclusive rewards are Little Plus-tergeist, All-Seeking Antlers, Quack-o'-lantern, and The Beasthammer. Both tracks require Tickets, but the Plus tier costs more and is gated behind an active subscription, as listed on the GamesRadar+ Hollow rewards breakdown.